![]() Once you have entered one or more checkers, you may use subsequent rolls to move those checkers forward, to enter more checkers, or both. For example, if you roll 6-3, then you enter one checker on the opponent's six-point and one checker on his three-point. You enter a checker by placing it on a point in the opponent's home board corresponding to a number rolled. That player then rolls both dice again to begin his first turn. The first player to bear off all of his checkers wins the game.Įach player rolls one die and the higher number goes first. ![]() The object of the game is to move all of your checkers around the board to your own home table and then bear them off. The players enter their checkers in the opponent's home board, then bring them around the board as shown in the diagram below. Navy, Marine Corps, and Merchant Marine since the First World War.Įach player starts with fifteen checkers off the board. The American version of Acey-Deucey has been a favorite game of the U.S.
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